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The Tempus Fugitives were created from a level of passion and excitement that can only come from the Games Workshop hobby.
Originally a group of us decided to attend one of Warhammer World’s fantastic events as a themed team. We all collected and painted our Howling Griffons Space Marine armies so that they would look like they were detachments of a massive 14,000 point single taskforce. Not only was that great fun to play with, but we were frequently told that it had really added to our opponent’s experiences for the weekend. We continued this pattern and for the next event brought together fourteen players to form an entire Imperial Guard regiment. By the time of the Medusa V campaign (which we assaulted with an Ork Waaagh! of almost 20,000 points) it became clear that there was more we could contribute to the community.
Perhaps we could turn our passion and excitement into actually organising and running an event or two? The Tempus Fugitives were born!
A Golden Age
The first few campaign weekends we ran were relatively modest affairs – heavy on the passion and excitement but light on actual players! But now, five years on we have just completed an ambitious series of four campaign weekends collectively known as the Age of the Emperor. Each weekend focussed on the Golden Age of the Imperium from the days of the Great Crusade through to the Horus Heresy, the Siege of Terra and finally the Great Scouring where the traitorous Space Marine Legions were banished to the Eye of Terra.
The Age of the Emperor weekends, like all our events, have been designed to be (we hope) as enjoyable as possible.
The Road Ahead...
When not in the midst of running one campaign weekend, we can be be found planning the next. Consequently, there’s always a Tempus Fugitive event looming on the horizon that is sure excite you.
Tempus Fugitives Press Spots
You can view our articles published in White dwarf below.
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White Dwarf Article - January 2008
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White Dwarf Article - December 2010
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