Hi all,
Noticed a few differences between the packs concerning common themes:
1. Invasion doubles: there's a difference in the set up type and what counts as scoring.
Emperor 1.2 states:
Invasion Forces fight the Capture and Control mission using the Spearhead deployment from the 5th Edition Warhammer 40,000 rulebook. If sides are tied on Objectives then Kill Points are used to determine the victor. All walkers and nonvehicle units count as scoring unless stated otherwise.
Whereas all the other packs (including Eldar) state:
Invasion Forces fight the Capture and Control mission using the Dawn of War deployment from the 5th Edition Warhammer 40,000 rulebook. If sides are tied on Objectives then Kill Points are used to determine the victor. All walkers and nonvehicle Troops and Elites units count as scoring unless stated otherwise.
Which deployment type is to be used (all of the previous first round doubles games were spearhead) and what counts as scoring?
I assume that as Emperor 1.2 was the latest release, that it superceeds the others and they will be updated in future revisions?
2. Sabres & siege shields - they're available to emperor and Warmaster forces, but not the DA currently, though it was mentioned taht they would be available - was this just an oversight on the 1.3 version?
3. Deathstorm drop pods - currently only in the Warmaster pack. I am assuming that Emperor and Dark Angel armies can still sue them, but must use the FW rules?
Are they going to use the FW points costs and which FW rules do they use? Is it the Imperial Armour 2 update that you can down load as a pdf, or the rules as found in Imperial Armour: Apocolypse 2? Not massively different, but I think the IA: Apoc 2 rules clear up some of the ambigous points such as when it fires and where ranges are measured from etc.
Currently assuming the above to be correct, Loyalist and DA armies will get cheaper gun pods than the Warmaster forces - stitch that traitors!
4. Sternguard with Vengeance rounds - explicitly mentioned as unavailable for Emperor and Warmaster armies, but no mention of in the Dark Angel pack - do I assume correctly that we get some new toys that the others dont't, as a throwback to plasma love of old?
That's all I've noticed at the moment, but if anyone else notices any other cross pack discrepancies etc (often with same named rules but different ffects last time round) please post them here for ease of collation.
Thanks in advance to Ulf & the team for any answers etc.