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TOPIC: SOT - Dark Angels 1.3
#16452
Ulfhedin (Admin)
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SOT - Dark Angels 1.3 6 Months ago Karma: 55  
The latest draft of the Dark Angels pack for The Siege of Terra is now online.

Thank you for your patience. The Battle for Caliban begins!

Dark Angels Pack
 
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#16454
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 1  
Looking good! Nice to see the 'entire legion of sternguard' theme coming through. Also the fact that the one Cypher still seems to be playing both sides.

Quick questions - does the Battle Sergeant's techmarine retain special issue ammunition?

Lords of the Dark Angels are no longer majestic (just confirming)?

What happens if two Zahariels end up on opposite sides of the table? Try and find another partner, or 'duel your mirror image' kind of affair?
 
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#16455
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 0  
Great stuff.

Quick question about the Sabre (in all the packs) - is it deliberate that it cannot take a siege shield or dozer blade?
 
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#16458
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 55  
It will be able to take a siege shield
 
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#16467
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 3  
Thank you so much for your hard work - i love it! Especialy the Demi-Astartes. I just have to make models of all the characters, and definitley convert up demi astartes, i envisage them prehaps looking like teutonic knights with the winged helms, surcoats, plate and chain mail. Chain mail you say? Oh yes, must be made out of quite some metal for a 3+ save, but then don't discount those reinforcing plates, and the imagery of the knights of Caliban alaways involved mail for me.

Just a quick question - the pertubo and grav anks are bs 3 - is this correct? If so I presume the scouts crew them as we don't have members of the Imperial Army with us, or maybe their vision slits and stabilisers are poor, and this reflects the difficulty of aiming on a unstablke grav platform / with experimental weaponry? I have to say I'm particularly grateful that the man, the legend, Zahariel has returned. Thanks for all you've done, can't wait for the event.
 
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#16516
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: -4  
Thanks for the speedy update Stu - not a vast number of changes, which is good to process!!

Coolies on the forthcoming siege shield upgrade as seen in Emperor 1.2 - much coolios.


Few questions and general feedback on a few areas:

The Invasion game. Emperor 1.2 states All walkers and non-vehicle units count as scoring, where-as we still have the limitation to Walkers and non-vehicle Troops & Elites choices only - will this be rectified in line with Emp 1.2 in the next update?

Deathstorm drop pods seem to have disappeared form all palces apart from Deliverance squads - am I right in assuming they're still available as a choice from IA: Apoc 2? This will alsom make them cheaper than previous events (no complaints) but just want to clarify as I know you previously (quite rightly) felt them to be underpointed. Also will they retain assault cannons or be downgraded to twin-linked autocannons?

Great to see Zahariel back, but there's no counterpart for him at all, unlike the other characters (bar Cypher) which leads me to wonder - is he fighting for both sides akin to Cypher?

Vengeance rounds still appear to be available as they're not explicitly mentioned in the army selection section, ulike Emp 1.2 - is this correct? Do the Sternguard of the 1st legio get plasma rounds?

Linked to the above point, I think the Lords should have their saves bumped up to Primarch armour at 1+ as there's likely to be a plehora of Vengence toting sternguard units around, especially with the demi-astartes, which are supercool by the way! Though I guess the loss of majestic was in part to counter this?

Primarch Honour Guard - I know you've previously said we can take regular Honour Guard, but the options and abilities are fewer than previous events - surely these heros would still be around, and more so thrown into such a fight between 2 brothers? True Honour Guard worthy of escorting such esteemed leaders into battle? That and I know a few people had already started or built the units at this stage.

Lords Legion tactics - any scope for an army wide ability? Still seems odd that Astelan can make his army stubborn, whereas troops fighting under Lion or Luther aren't that bothered they're around, if you get what I mean.


All in all a nice pack with some interesting twists etc - still personally unsure on the side switching thing, but I guess it'll make an ace change that we'll all love. In respect of the side switching, when will people know which side has the upper hand for the limited ammo rules etc?


Catch ya later,
Les
 
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#16518
Fikgit (User)
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 0  
Thanks for the update, nice to see named characters back in.

Love the Demi‐Astartes, though i wonder wether they might be better as a squad upgrade character i.e. a 0-1 Sergeant, rather than a "Legion Tactic" type rule this would allow them to be included in a wider range of games (I'm only planing to take my primarch in the heavy assualt game).

Regarding Lion/Luther armour saves and Honour Guard, I fully agree with Cloud Runner above. I think that 2+ armour save will result in a lot of dead Lords of the Dark Angels and can we please have Primarch honour guard back (or an equivilent) I'll beg if i must

Keep up the good work.
 
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#16555
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 0  
Great pack, nice to see the named characters making a return.

Just wondering why there's no Imperial Army, considering how both sides would have had them in some form.
 
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Though we have walked through the fiercest storms and quenched the direst tempests, the Heresy has taken it's toll on our honourable Legion. Now my Chapter is doomed to a fate worse than death; extinction. But this shall not stop us. We shall fight in the streets, in the depths of space, in the skies of the sundered Imperium until Morkai comes calling. We are the cursed wolves that stalk between the shadows. We are the last of a dying breed. We are the bane of monsters and traitors. We are the Wolf Brothers! - Thengir, Great Wolf of the Wolf Brothers Chapter.
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#16625
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Re:SOT - Dark Angels 1.3 6 Months ago Karma: 4  
Excellent stuff Ulf, really feels like it's coming together now. It's amazing how much difference it makes to putting an army together when having to consider 'hmm shall i lead the invasion with the stalwart brother Kohl, or go for glory with the Azarel himself?' (that is of course assuming i play people over 36 years old... - and if i don't my artificer is going to have to work pretty hard to explain to 'Luther' why he's wearing Lion breasted armour...)

Anyway - cut to the chase of this post. I've been digesting the pack for a few days and have some questions / point i'd like to raise. NOt because i want to be pedantic, but because this whole campaign is a two way thing and i suspect Stuart likes to get these details right. It's also way cool to see 'our' suggestions made flesh - the Demi-Astartes are a case in point.

All the points relate only to the DA pack, some of them are probably obvious but i thought i'd ask:

1. Battle stance
Really, really like the idea that your battle stance can change the 'seizing the initiative' rolls, but how does this apply to the double games?

- Perhaps each doubles team agrees on one stance between them and make one attempt to steal the initiative?

2. Feint

Again, how does this work in the doubles game?

3. City Fight doubles

Assume all of the stratagems only benefit your own force, not your allies?

4. Lord of the Dark Angels

First i'd like to say that I think the Lord of the DAs not giving any army specific special rules (E.g. Stubborn) is very in keeping. Guilliman's tactical acumen is displayed by the Combat Tactics rule, and I think both Lionel and Luther equally don't like to waste troops in pointless fights against dreadnoughts that they can't win...

Also a few people have asked for the Lord to have a +1 armour save as per the other primarchs. But the main difference between our DA lords and theirs is the lack of the Majestic rule. Meaning they can't be singled out by enemy shooting if in a unit.

Combined with the fact that they both give out a 4+ inv save to any unit they join means that it could take an awful lot of plasma fire before the shot even gets through the troops to them. Especially if you stick them in a 20 man tactical unit..

However - given on the City Fight doubles game we could potentially see four Lords on the table at once how does that work with the Surprise attack rule: if your team has two lords do you gain two re-rolls on the intiative?

Does Rites of Battle work on allies? or just your own force?

5. The Cypher

Love the idea of him playing both sides, but just felt for such a central character to the descent of the DAs he's lacking a bit in the old fluff.

Perhaps his role as keeper of the dark angel's traditions could give him a chapter banner presence?

Or alternatively, i definitely get the sense that out of all the character's he's the one playing his own game the most, coming and going as he pleases (especially to switch sides!) - perhaps he could work similiarly to Marbo from the Guard codex - being a loner who can pop up anywhere?

But definitely good to see him promoted from a sternguard vet as per the last pack to a fully fledged hero.

6. Zahariel: Elite

- How come he is an Elite choice? Surely he should be an HQ to rival his opposite number/friend Nemiel?

I also like the fact he can switch sides, i don't think he's given up on the Lion at all, but who knows what all that dabbling with demons at the end does to one?

7. Terrorsight and Redemptor

A tiny point, but they both refer to the "next Dark Angels turn" . Probably worth clarifing upon the duration of both these affects as both sides are Dark Angels!

8. Battle Sergeant and Techmarine upgrade

Can the techmarine purchase extra upgrades as per the Codex: SM? E.g. a servo harness and power weapon?(guess who just bought a tech marine...)

Ok, that's it from me - I hope no-one takes any of this as criticism, but instead as a bit of humble feedback in an attempt to make this already great weekend brilliant.

cheers!
 
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