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TOPIC: SOT - Emperor 1.1
#16474
Ulfhedin (Admin)
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SOT - Emperor 1.1 6 Months ago Karma: 55  
The latest draft of the Armies of the Emperor pack for The Siege of Terra is now online.

Thank you for your patience. The Siege begins!

Armies of the Emperor Pack
 
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#16477
brochtree (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 1  
quick question if i take yoxel axogras (sorry for the spelling) in an imperial army force do i still only have one elite choice? also does the hearts smiths rule just improve there feel no pain save or does it also grant the save if there is no character who does in the force? also great pack ulfhedin.
 
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only the insane have strenght enought to prosper.
only those who prosper may truly judge what is sane.
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#16479
CaptainWhizz (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 1  
Non-vehicle Elites and Troops can take objectives in this pack, but only non-vehicle Troops in the Dark Angel pack, is that right?

I'm off to compare with others.

Edit: only non-vehicle Troops in Eldar and Warmaster too.
 
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Last Edit: 2010/03/02 22:43 By CaptainWhizz.
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#16486
Wolf Lord Mjolnir (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 3  
Are you sure Bulveye and 10 wulfen are 185pts?
 
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#16487
ansellchris99 (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 1  
had a quick look through the pack good work Ulf, but is there any chance that maybe the white scars get skilled rider? maybe not for the whole legion but maybe for bikes squads that are joined by Jubal and Jaghatai?
 
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#16488
Ulfhedin (Admin)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 55  
brochtree wrote:
quick question if i take yoxel axogras (sorry for the spelling) in an imperial army force do i still only have one elite choice? also does the hearts smiths rule just improve there feel no pain save or does it also grant the save if there is no character who does in the force? also great pack ulfhedin.

Yes
Only Improves.
 
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#16492
Ulfhedin (Admin)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 55  
I've made a couple of easy tweaks based oin feedback. Now on 1.2
 
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#16495
zavierfrost (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 3  
mmh interesting, I like what you have done with the Iron hands / Salamanders / Raven Guard. Though personally i feel salamanders get the shaft for special characters dedicated to themselves (only 1 charcters and 1 no name sargeant upgrade)I wont complain since this is the first draft. Pluss it can make for interesting combinations.

Raven guard captin and assault terminators, salamander master and troops in drop pods with flamers/melters and to top it all off, a nice unit of iron hands who just wont die.
 
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i make ANYTHING from troll powered chariots to steam powered stompers and super heavy tanks for fun. im not crazy, im the store's local mad scientist.
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#16496
Noserenda (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 4  
Quick question, do Loyalists get Fell-Variants like their Traitor brethren? As currently they pay more and cant get Fellhammers (Which is bad as ive got half of one in the post!).

Looking forward to White Scars updates next time hopefully!
 
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New Blog...
Heresy Era White Scars

Warseer Army Blog (Will conclude soon)
Pre Heresy Alpha Legion
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#16499
MrPatate (User)
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Re:SOT - Emperor 1.1 6 Months ago Karma: 2  
Thanks Ulf, I almost was killed by waiting...and I fall asleep in front of my Computer !!

So as I say before I've some questions on space wolves :

After losing a hand on prospero, Bjorn was given a bionic one so he can keep fighting with all his might, why have he only one hand ? and no invulnerable save ?

Where are wolf pelts, wolf talismans, wolf tails ? they are commonplace on independant characters !!

Where other legions (Blod angels or Imperial fists) have 3 pages of stuff, we only have 2, can we expect some adds ?

On mechanicus now, Minerva is a assassin so IMHO she can have the special rule "Fleet" maybe for 5 or 10 points more.

Thanks again and I'm just adding my point of view (even if I've already made it .....)
 
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